Hi, I'm David Fayad

Game Designer and Visual artist with 3 years of experience designing games and interactive experiences for art, entertainment and education. Nowadays I also work in local advocacy and community building for the game's industry and teaching a course on game analysis and design.

VR Arcade Fighter

Game DesignerA VR arcade style fighting game inspired by a classic fighting franchise, with fitness and live-ops elementsProject I developed from concept and initial internal pitch, into prototype production for pitching to a AAA client. This included defining gameplay, and live-ops monetization strategies, supporting prototype development across multiple international departments and integrating playtest and user research strategies into the development.Studio: Streamline Studios
Team size: ~ 30 people between Colombia and Malaysia
Project lenght: 8 months
Engine: Unreal Engine 5
Unreleased project currently under NDA.

Image from TKO 98 USA Stage used for illustrative purposes only

Project Nina

Game designerA gamified immersive consumer platform designed for the intersection of luxury fashion and interactive technology.As a game designer I led the conceptual design and pitch for the experience. Then into production, I helped test and iterate upon the design.Studio: Streamline Studios
Team size: ~ 10 people between Colombia en Malaysia
Project lenght: 2 months
Engine: Unreal Engine 5

Ozamanás

Game designer & AnimatorA challenging strategy game in which you control ancient forces of the amazon rainforest to stop the destructive expansion of human beings.Upcoming indie game from Studio GG brothers, the project was created with funding from Colombia's Ministry of Technology and was then awarded 3 additional grants, including being selected for funding by the Ministry of Culture.Studio: Studio GG Brothers
Team size: 6
Project lenght: 2 years (for my involvement, project is ongoing).
Engine: Unity
What I worked on:- Design of enemy types, player skills and progression.
- Narrative design aimed at telling a uniquely Colombian story.
- Level and tutorial design.
- Planning and documentation.
- 2D animation.

Halfachess

Game designerA fast version of chess with deckbuilding elements that creates unusual endgames.“It’s been my view for a while that it’s a worthwhile exercise for any game designer to make a chess variant, a dice variant and a Pong variant.”
- Bennet Foddy
Team size: 1
Project lenght: 1 week.
Engine: Paper.

Reach out if you want to chat!

The best place to reach me is through my LinkedIn or on Discord!